
A very nice touch is being able to create “directional” sound by modifying the angles of the sound sources. I personally find this very useful since I always use that feature to tweak the ambient sound in my levels. By default, materials only have slots for Albedo, Shading, Normal and Emissive maps, but you can activate more maps in the “States” tab of the material editor.Īnother thing I like is how you can turn on the sound directly on the viewport, making it possible to navigate the scene in the viewport and listen to all the ambient sounds. You can modify the different parameters and see the result in real time, in the viewport. Hoever, I noticed Unigine also has a tab where it lists all the materials used in the scene.Įditing a material in Unigine is similar to editing the material in Unity.

It has a viewport, Asset Browser, a Parameters tab (that would be Unity's Inspector), a World Nodes tab (the Hierarchy), etc. ° FBX Plug-in for DAZ Studio - this morphs, skeletons, cameras, weightmaps and animations may all be exported, directly from DAZ Studio and into any preferred game engine, utilizing standard FBX format.The Unigine interface will look familiar to those coming from UE4 or Unity. This yields the opportunity to reduce the size of the textures and scale, or convert them to other image formats to fit game engine compatibility. ° Texture Atlas for DAZ Studio - users can combine, size, scale or convert their textures into a single texture map. ° Decimator for DAZ Studio - enabling drastic polygon reduction to complete models or selected objects by either a percentage or fixed number of polygons, users may utilize the decimator to create any number of Levels of Detail to accommodate any game engine.


The developer kit includes the following tools: Educational Institution and Student DiscountsĮxtending the use of its 3D content and toolsets toward game developers, DAZ 3D-Gizmoz ( ) has released the Digimi Game Developer Kit, which allows users of DAZ Studio to create and customize 3D characters and directly export them into a game engine.ĭAZ 3D-Gizmoz has additionally instated a brand new content catalog, dedicated specifically to game developers, which further enhances game development possibilities by providing fully licensed content and models for distribution within any project or pipeline, says DAZ 3D-Gizmoz President Eyal Gever.
